AI Insights · Timothy · April 2023
Top 5 Boxing Games on iOS in Netherlands, Q1 2023
Discover the performance of the top boxing games on iOS in the Netherlands for Q1 2023, including trends in downloads, revenue, and active users.
The first quarter of 2023 saw a dynamic landscape for boxing games on the iOS platform in the Netherlands. Here, we break down the performance of the top 5 boxing games, highlighting key trends in downloads, revenue, and active users based on data from Sensor Tower.
Punch Guys by Rollic Games experienced a notable surge in activity towards the end of the quarter. Weekly downloads skyrocketed to approximately 2.8K in mid-March, peaking at around 1.5K by the end of the month. Revenue saw a modest increase, starting at $12 in early March and reaching $54 in the subsequent weeks. Active users mirrored this growth, rising from 99 in early March to 3.5K by mid-March before settling at around 2.5K at the quarter's close.
Real Boxing 2 from Vivid Games S.A. showed a consistent performance throughout the quarter. Weekly downloads began at 491 and gradually declined to 171 by the end of March. Revenue peaked at $164 in late January but generally fluctuated, ending at $24 in the last week of March. Active users followed a downward trend, starting at 739 and dropping to 319 by the quarter's end.
EA SPORTS™ UFC® 2 by Electronic Arts maintained a steady user base. Weekly downloads hovered around 300-400 throughout the quarter, with a slight dip to 280 in mid-March. Revenue was relatively stable, peaking at $143 in mid-January and fluctuating around $60-$88 towards the end of the quarter. Active users remained robust, averaging around 3.8K, with a peak of 4.1K in late February.
I, The One - Fighting Games by Azur Interactive Games Limited showed consistent download numbers, starting at 231 and reaching a peak of 422 in early March before stabilizing around 280. Revenue, however, remained negligible throughout the quarter. Active users saw a gradual increase, peaking at 2.8K in early March before settling back to 2.1K by the end of the quarter.
Fight Master. by BoomBit, Inc., being a newer release, showed promising early performance. Downloads started at 120 in late January and peaked at 609 in mid-February before fluctuating around 200-400. Active users followed a similar trend, starting at 83 and peaking at 509 by the end of March.
For more detailed insights and trends, visit Sensor Tower.